Pupils’ Perception on Gamification of Mathematics as a Tool for Technological Growth and Development in Kaduna State
Keywords:
Games, Gamification, Perception, Mathematics, ToolAbstract
The importance of Mathematics as a foundational subject for developing the creative technological ability of people has since been established, though this is hampered by the phobia of the subject and the archaic methods of teaching in Nigeria. Studies of educational computer games have experienced sporadic growth globally with numerous learning benefits as games have become a favoured activity of youths today. This paper assessed pupils’ perception of adopting a digital educational game as a supplementary educational tool in studying Mathematics in Kaduna North and South Senatorial zones. Primary school pupils’ outlook using four constructs namely motivation of the pupils, their attitudes, their cognitive development, and their expectations were discussed. The game requirements were generated from actual pupils with a sample size of 420 respondents. Data obtained were analyzed and represented using percentages, mean scores, and standard deviation. The results indicated that pupils’ opinions about gamification of Mathematics are mostly positive, which suggested that the game could be adopted as a supplementary learning tool in improving cognitive reasoning amongst pupils for technological growth and development.
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